Class Session
Character Voice Acting & Thinking Outside the BOX - Session 4
Character Voices & Thinking Outside The Box
Duration: 90 minutes
About This Event
Character Voices - Session 04
Business and Success.
Today, we will be going in-depth into various platforms like Voice123, Voices.com, Fiverr, ACX, and many more. We are going to explain how each platform can be best used and how they are different. There are so many misconceptions about the online voice-over market, and by the end, we hope to dispel many, if not all of them, so that you can all go out there and engage with confidence.
In the end, before the Q&A, we will also have something for you all to do to start making money as soon as the class is over, so pay very close attention.
Make sure you have your notepads ready and come prepared with many questions by the end, because this will be the last day of this class, and we want to leave you all as prepared as possible.
See you there!Event Summary
- Pay-to-play memberships: Do not pay $500-5,000/year fees until making enough money that the cost doesn't hurt; free profiles still receive private audition invites
- Union membership: Stay non-union and in right-to-work states (like Texas) as long as possible; only join SAG-AFTRA when already getting consistent union work and have become sought-after talent
- Fiverr pricing: Charge industry-standard rates (not $5); platform's 20% cut is equivalent to agent/manager fees and justified by their marketing efforts
- ACX approach: Select royalty-share over per-finished-hour buyouts to build passive income stream from prolific authors with high review counts
- Create free profiles on both platforms immediately to test which generates more exposure over time
- Platforms rank results by specificity (how many search filters you match), not by ratings or pro status
- Private invitations from studios happen regularly even with free accounts; Timothy landed multiple Warhammer 40K games this way
- Google searches for "voiceover" consistently surface these platforms in top 3-5 results, guaranteeing client traffic
- Operates as search engine with products, not audition platform; clients filter by language, gender, accent, project type, commercial rights, and turnaround time
- Create multiple specific gigs (audiobook, commercial, video game, anime, character work) rather than one vague "voiceover" offering
- Include detailed "About" sections answering client questions upfront to enable fast purchasing decisions
- Charge for anything consuming time/resources: 24-hour turnaround, commercial rights, broadcast rights, higher bitrates
- Scam prevention: Ask for student ID if client claims "student project" to avoid commercial-rights exploitation
- Platform connected to Amazon; focus on prolific authors with hundreds of reviews (indicating potentially thousands of purchases since only 1-in-100 to 1-in-1,000 buyers leave reviews)
- Select books under 3 hours, fiction genre, royalty-share payment to maximize volume while voice is fresh
- Record 2-4 variations per line/sound to provide game-like variety options for clients
- Royalty checks continue indefinitely as author builds fanbase; can fund future platform memberships or cover income gaps
- Sell voice packs (zip folders with hundreds of individual audio files: idles, attacks, deaths, efforts, generic phrases)
- Include PDF with contact info inside pack for direct booking opportunities; Timothy landed two additional projects this way
- Platform periodically bundles related assets (Dwarven voices + Dwarven 3D models + music); Timothy received $4,000 check six years after stopping production
- Can also sell on Unreal Engine store using same process
- Never audition for everything; pre-sort opportunities by interest, author reputation (for ACX), and deadline urgency
- Open all interesting auditions in tabs, review thoroughly, then reorder by priority before recording to avoid voice fatigue on best opportunities
- Do not listen to other auditions before submitting own; prevents discouragement from strong competition and avoids copying others' interpretations
- For ACX: prioritize authors with multiple books, 4+ star ratings, hundreds of reviews, and active release schedules
- Ask detailed questions: studio name, project name, distribution platform; legitimate clients share freely, scammers withhold information
- Common scam: offering thousands to set up Upwork profile using your IP address (bypasses country bans)
- Understand third-party communication companies in China/Singapore may lack project details but aren't scamming; cultural business communication styles (China/India/Russia) are direct without friendliness, not rudeness
- Student project claims require student ID verification; legitimate students provide this readily
- SAG-AFTRA takes over 20% in fees but provides protection, medical/dental, and access to union-only projects
- Joining costs tens of thousands (now payable in $100/month increments after Bob Bergen's advocacy) and prohibits most independent work
- Right-to-work states (Texas, others) allow non-union talent to audition for union projects without penalties; non-right-to-work states (California) may penalize non-union auditions
- Industry has more voice actors than available union work; 90%+ of all voice work is independent/non-union
- Other unions exist but SAG-AFTRA dominates; joining multiple unions causes conflicts and potential expulsion from both
- Create 1-year/5-year/10-year lists separating immediate tasks, medium-term goals, and long-term dreams
- 1-year plans: tasks you know how to do with no obstacles (buying first mic, building booth, creating demos)
- 5-year goals: items with prerequisites or incomplete understanding (getting agent requires demo/resume/booth first)
- 10-year dreams: aspirational items lacking clear path or resources (lead anime role, LA agent, professional whisper room)
- Writing things down prevents mental overload and allows focus on immediate priorities; regularly check off completed items to recognize progress
- Be realistic about move timing: research best city for your situation before relocating, ensure 1-year prerequisites complete first
- Being directed: Communicate honestly if you don't understand; pretending wastes everyone's time. Ask for breaks, bathroom time, or moment to get in zone.
- Directing others: Use strong vocabulary with allegories, analogies, and similes ("it's like their dog got shot" vs. "character is sad")
- Never get angry as talent or director; anger immediately kills collaboration and leads to replacement
- Normal directing: let talent try gut reaction first, give feedback only if needed. Abnormal/unprofessional: nitpicking every line before recording with hyper-specific inflection demands.
- Age/reference gaps happen; keep multiple examples ready until finding one talent recognizes (Timothy's Cowboy Bebop reference failed with younger talent)
- Contact info at top (name, phone, email), 80% of space for completed work, minimal space for accents/coaches/workshops
- List projects even if unpaid; casting directors don't fact-check or Google projects, they verify you're auditioning consistently and landing gigs
- Don't include director names/locations (often unknown in independent work; location is always home studio)
- Coaches/workshops carry no weight; only completed projects prove capability
- Keep format simple, bullet-point, easy to read; avoid flowery/colorful designs that obscure work history
- LLC only necessary when hiring employees, renting studio to others, or operating physical business location; not needed for solo independent contractors in most states
- Payment delays happen everywhere (Timothy waited 8 months for Wasteland 3 payment through agency; nearly a year for AMP livestream)
- Game Dev Market homework: record 2-4 variations of each line/sound, manually cut individual files, label systematically (idle_A, idle_B), compress into zip folder
- Timothy's email for questions: funnyguytimmy@gmail.com; will monitor Google Drive for submitted work post-class
- Script writing most critical for audio drama success; requires balance of organic dialogue with exposition since listeners can't see anything
- Genre determines class choice: anime-style needs anime class, serious drama needs acting/monologues, rom-com needs comedy/improv, video game references need video game performance
- Audio engineering valuable for all voice work; better recording/delivery quality goes miles with clients
- Timothy available for personalized audio fiction coaching outside Closing Credits course catalog given his radio drama experience
FunnyGuyTimmy@gmail.com