Advanced Audio Engineering

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Course Overview
Transform Voiceovers for You & Other VAs with Advanced Audio Engineering
You have a basic working understanding of how an equalizer or compressor plugin can be used to help tidy up your voiceover recordings to give them a professional sound, but what would you do if you had to re-record some dialogue in a different space - say a hotel room - which sounds completely different to your original audition or submitted recordings, and *you* must provide *finished audio* to match?
The example above is just one of a near-endless number of little tasks that audio engineers face today when working on both studio *and* remotely recorded voiceovers and ADR dialogue. Every voice actor’s home studio has a different acoustic profile, they all use different microphones and interfaces, and not all actors know enough about what happens to their tracks after they stop recording and send off the files.
Over the course of 6 weeks we will take you through time-saving project organization, definitions of and practical excercises in advanced techniques for equalization, compression, de-essing, analyzing & cleaning your noise floor, and much more.
Course Outcomes
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Work Flow Efficiency:
Learn work flow tricks that can be applied in virtually any DAW, helping you increase your post processing efficiency.
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Deeper Dives, Enhanced Skills:
Build upon the fundamental EQ & Compression skills taught in our introductory course, and learn some best practices and advanced techniques for some common plugins used to clean up voiceover recordings.
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ADR, IR Reverb, and Working with Picture:
Learn about the engineering / post processing processes involved in ADR, what "Impulse Response" (IR) Reverbs are and how they can be used effectively, and follow along with the complete recreation of all sounds used in a movie scene.
Hosted By
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Tony Wijs
Tony is a seasoned audio producer with over 10 years of experience. After getting his bachelors in audio production, he began to freelance on many productions including sound design, video production, and documentaries. He has extensive knowledge in the voice acting field and can be heard in video games such as Overload and Empire of Sin, has voiced Spider-Man and other characers in electronic reader books for Marvel, and has voiced many commercials on major networks including ABC.
He is the co-founder and CEO of Immersed Productions which specializes in voiceover demo production, casting, podcast editing, and sound design for video games.
If he’s not out recording new and original sounds for a project, he’s hanging out with his son gaming and playing music.
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Laneth Sffarlenn
Neth joined Tony as his regular TA and off-sider in the Audio Engineering department of Closing Credits almost immediately after taking the original Audio Engineering 101 class, and went on to assist in writing accompanying course notes as well as helping to write and develop the Demo Engineering and Advanced Audio Engineering classes.
A part-time actor with over a decade of experience across stage, screen, and voiceovers, Neth also brings a lifetime of administrative experience and near-obsessive organisational skills to the school, thriving in their ever-evolving role that supports both Closing Credits staff and the student community.
When not tumbling farther down the rabbit hole that is audio engineering and sound design, Neth can be found helping folks learn to use REAPER or lost in the far away worlds of story driven games or fantasy novels.
Course Outline
01
Routing & Signal Flow
02
Advanced EQ Techniques & Tips
03
Advanced Compression Techniques & Tips
04
Post Production Clean-Up Techniques
05
ADR, IR Reverb, Scene Recreation Discussion
06
Working with Picture - Scene Recreation & Sound Design
Course Schedule
2-4 hours per week
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Tuesdays
7PM-8PM EST
Our live sessions happen every Tuesday evening. -
Homework
~ Varies
The homework for this class is more a series of exercises for personal practice and experimentation. Students can submit their work for feedback if they like, but it is not compulsory.
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Pre-requirements
Soft Recommendation
Previous audio production knowledge and experience strongly recommended.
This class focuses on more advanced post production engineering techniques and skills - it is recommended (and preferred) that students take the introductory Audio Engineering for Voice Actors course to develop fundamental skills prior to taking this course.
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Software Used
REAPER, Studio One, Soundly
The primary software used in this class will be REAPER as it has a 60 day free evaluation period and one of the lowest registration costs of any DAW (Digital Audio Workstation) available on the market.
Studio One may also be used in lesson examples. Neither software is required as the skills taught can be applied in any DAW of your choice.
Programs like Audacity and Ocen Audio are not 'true' DAWs, and are not recommended for more advanced / involved audio engineering post processing.
Course Benefits

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Interactive Weekly Classes
This class has an instructor, a TA, and dedicated discord channels for current and Alumni students for peer networking, assistance, and feedback. -
Recorded Class Videos & Extra Downloadable Content
If you need to review a class or want to learn more, the content will always be ready for you via your student dashboard. -
Ongoing Feedback & Support
Keep in touch with your classmates, as well as the instructor and TA, well beyond the end of the course; keep growing your skills and passion!